- to understand graphic design problem solving model
- learn how to (why) contrast & bid are prepared
- understand importance of research in graphic design (why it is relevant) (justify it)
- learn the purpose of thumbnail sketches & how to make them
- various ways of creating & presenting your preliminary design
- see how presentation & client feedback affects project's outcomes
- learn what happens after the design is completed
- understand the final evaluation
Graphic Design Problem Solving Model
* Define > develop > conduct research > ideation (thumbnail) > preliminary comps >
presentation & critique > refinement (analyse sketch)
~ Research design histories to see what similar ideas have come about before
~ Research the "future" to see what might be
Ideation
- look for MANY different answers NOT THE PROBLEM..!
- work quickly , don't spend long time on one sketch
- use whatever is at hand to explore all possible options
Unified Communication
~ Intellectual
* Idea generated & word dominant
~ Visual
* Placement of design elements perceptible to the eye
- De Stijl
- Kinesthetic projection ~ Sensory experience stimulated by bodily movement & tension
- Visual Dynamics
* project emotional
* top to bottom/ vertical & horizontal/ left to right
top to bottom
~ for balanceSymmetry
~ repeated shapes left to right
Asymmetry
~ evoke sense of movement
Balance through contrast
~ unexpected size contrast
Black and White
Blind Love
No comments:
Post a Comment